[Bug 43896] Elex renders most parts as big white glowing area

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 1 11:24:25 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43896

--- Comment #7 from mx2 <mxm2 at hotmail.de> ---
I guess the problem here is that ELEX uses more than 32 texture registers in
some shaders. This is possible because in DX11, one sampler can be bound to
multiple textures. However, in OpenGL one sampler is bound to exactly one
texture.

Currently, wine converts one DX11 texture to one OpenGL sampler which does not
work if there are more than 32 textures and causes this bug.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list