[Bug 43932] Fallout 4 (Steam): Low detailed LOD exterior Meshes are rendered Inside interior cell

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 3 08:48:12 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43932

--- Comment #1 from Thomas <winehq at spam.b2ag.de> ---
According to a thread in nexusmods forums, a "clip volume" should exist to
prevent those odd visual effects.

"If your cell is supposed to be at or near ground level, the generated LOD will
force its way into your interior cell. You need to create an LODClipVolume
around your cell to prevent that." ( quote from user RedRocketTV )

https://forums.nexusmods.com/index.php?/topic/5697282-how-to-change-offset-of-exterior-lod-worldspace-for-interior-cell/

So question is, why isn't that "LODClipVolume" applied properly to the low LOD
meshes? And how can one debug such rendering issue?

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