[Bug 43861] The Witcher 3: Movement problems

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 4 15:41:57 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43861

--- Comment #16 from Bernd Kosmahl <beko at maxr.org> ---
Hej Jeroen,
i fiddled a lot with my settings and I experience the problem again now too :-(

It creepes in with time though and is not related to NSC dialogs at all.

It may have started again when I removed the DWORD entry MaxVersionGL that
gives us (NVIDIA) ugly black terrain textures in Verden but seems to be
required for Mesa to fix exactly this.

> I don't know how to display the frame rate

If you have only one display you can install "osd_cat" and run Wine like this:

WINEDEBUG=-all,+fps wine witcher3.exe 2>&1 | tee /dev/stderr | grep
--line-buffered "^trace:fps:" | osd_cat -l 5

If you've a second display run a terminal on it and run it just with
WINEDEBUG=-all,+fps wine witcher3.exe

Hint: osd will cost you some frames too.

> I'm using wine-staging 2.19 with the NVidia 384.90 drivers.

Same.

BTW: I confirmed GPU starvation by running nvidia-smi in a similar way. It's
mostly bored at ~45%. Overclocking my old i7-2700k helps a little.

I also fiddled with my user.settings (Documents/The Witcher 3/). GrassDensity=1
gave me a real great FPS boost. Further boosts (but really ugly trees) gives
GrassDistanceScale=0.01, FoliageDistanceScale=0.01,
FoliageShadowDistanceScale=0.1. Now I can usually "run" just fine within the
game. Even in crowded places. As long as it is not raining. The moment it
starts to rain I get this input lag until almost impossible controls in
thunderstorms. Mayhap some pointers to find a mix that makes it playable for
you.

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