[Bug 43861] The Witcher 3: Movement problems

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 4 22:10:25 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43861

--- Comment #18 from Bernd Kosmahl <beko at maxr.org> ---
> Two threads peg 2 cores at 100%

That's what I'd expect with CSMT. One for the game and one for GL.

Ah.. just played for hours again without trouble on the movement controls. Yes
the FPS dropped again too somewhere on the way. I tweaked it so much that I
usually still get ~15fps. Annoying but playable.

It may be worth pointing out that I run it on it's own X without windowmanager
(or second display enabled). Mayhap it's just coincidence and I was just lucky.
Mayhap something of Gnome makes the problems.

You may give it a try. I put anything I need to run it, like configuring my
displays, set my CPU to performance, export WINEPREFIX and other variables to a
script and call it like this:

> xinit ~/bin/tw3_real.exe -- :2 -br

Your mileage may vary. It's my best bet currently as I played like this from
the beginning but stopped running it like this when I was busy finding the best
options to deal with the really low fps.

Hint: It crashes on exit of the game sometimes (for me). In that case use
ctrl+alt+f2 (or whereever your usual X is running) to switch back to kill it
with the usual ctrl+c.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list