[Bug 43932] Fallout 4 (Steam): Low detailed LOD exterior Meshes are rendered Inside interior cell ( wine missing support for SV_ClipDistanceN)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 5 18:20:27 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=43932

--- Comment #9 from Thomas <winehq at spam.b2ag.de> ---
Created attachment 59626
  --> https://bugs.winehq.org/attachment.cgi?id=59626
PoC WINED3D_SV_CLIP_DISTANCE Implementation

Works for me by implementing WINED3D_SV_CLIP_DISTANCE. I know nothing about
OpenGL, DirectX and even less about how it's brought together in wine, so
pretty please someone do this right (add tests, think about side effects and I
guess move glenable?). At least for me my patch makes the bug go away as seen
in following screenshots.

https://i.imgur.com/3cSNiKS.jpg
https://i.imgur.com/4nSz93E.jpg

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list