[Bug 43932] Fallout 4 (Steam): Low detailed LOD exterior Meshes are rendered Inside interior cell ( wine missing support for SV_ClipDistanceN)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Nov 5 18:20:27 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=43932
--- Comment #9 from Thomas <winehq at spam.b2ag.de> ---
Created attachment 59626
--> https://bugs.winehq.org/attachment.cgi?id=59626
PoC WINED3D_SV_CLIP_DISTANCE Implementation
Works for me by implementing WINED3D_SV_CLIP_DISTANCE. I know nothing about
OpenGL, DirectX and even less about how it's brought together in wine, so
pretty please someone do this right (add tests, think about side effects and I
guess move glenable?). At least for me my patch makes the bug go away as seen
in following screenshots.
https://i.imgur.com/3cSNiKS.jpg
https://i.imgur.com/4nSz93E.jpg
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