[Bug 43976] New: S.T.A.L.K.E.R. Lost Alpha - game load hangs when set to DirectX 11 render mode

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 6 12:51:16 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=43976

            Bug ID: 43976
           Summary: S.T.A.L.K.E.R. Lost Alpha - game load hangs when set
                    to DirectX 11 render mode
           Product: Wine
           Version: 2.20
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: bob.mt.wya at gmail.com
      Distribution: ---

DLL Overrides:

winetricks -q d3dcompiler_43 d3dx9 d3dx10 d3dx11_42 d3dx11_43

Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"*d3dcompiler_43"="native"
"*d3dx9_24"="native"
"*d3dx9_25"="native"
"*d3dx9_26"="native"
"*d3dx9_27"="native"
"*d3dx9_28"="native"
"*d3dx9_29"="native"
"*d3dx9_30"="native"
"*d3dx9_31"="native"
"*d3dx9_32"="native"
"*d3dx9_33"="native"
"*d3dx9_34"="native"
"*d3dx9_35"="native"
"*d3dx9_36"="native"
"*d3dx9_37"="native"
"*d3dx9_38"="native"
"*d3dx9_39"="native"
"*d3dx9_40"="native"
"*d3dx9_41"="native"
"*d3dx9_42"="native"
"*d3dx9_43"="native"
"d3d10"="native,builtin"
"d3d11"="native,builtin"


Log captured with:
export WINEDEBUG=+wgl
wine start 'C:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\XR_3DA.exe'
&>~/Logs/stalker_lost_alpha_dxgi_enabled_dx11_wgl_log.txt


Started a new game as test (no difference from loading a saved game).
Video Quality set to lowest.

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