[Bug 43042] S.T.A.L.K.E.R. Lost Alpha requires d3d10_shader_reflection_GetConstantBufferByIndex ()
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Nov 6 14:19:59 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=43042
Józef Kucia <joseph.kucia at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |NEW
Summary|S.T.A.L.K.E.R. Lost Alpha - |S.T.A.L.K.E.R. Lost Alpha
|fails to start when set to |requires
|DirectX 10.x render mode |d3d10_shader_reflection_Get
| |ConstantBufferByIndex()
--- Comment #15 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Robert Walker from comment #14)
> I've hit a wall now... The game starts but hangs after the splash screen.
>
> The terminal log is spammed with:
>
> fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex
>
> till eventually the game crashes with the standard X-ray Engine debug dialog
> box.
Yeah, d3d10 shader reflection is not implemented. The application probably gets
into an infinite loop because we always return NULL from
d3d10_shader_reflection_GetConstantBufferByIndex().
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