[Bug 43980] New: Missing geometry in .hack//G.U Last Recode
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Nov 7 03:39:55 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=43980
Bug ID: 43980
Summary: Missing geometry in .hack//G.U Last Recode
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs at winehq.org
Reporter: mailRoxas at gmail.com
Distribution: ---
Created attachment 59636
--> https://bugs.winehq.org/attachment.cgi?id=59636
Fragment shader with problematic discard line commented out.
Various models are not rendered correctly in .hack//G.U Last Recode.
The problematic shaders seems to have generated if branch with discard that
seems to cause this.
Attached is example of wine generated GLSL shader with problematic line
commented.
The game looks like this by default:
https://my.mixtape.moe/zcrgqq.png
And with hack applied that removes discards:
https://my.mixtape.moe/fqffup.png
I wrote this small tool to apply dump and replace opengl resources in game and
apply runtime hacks, as none of the opengl debuggers seemed to work with the
game: https://github.com/Cloudef/glinject
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