[Bug 43980] New: Missing geometry in .hack//G.U Last Recode

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 7 03:39:55 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=43980

            Bug ID: 43980
           Summary: Missing geometry in .hack//G.U Last Recode
           Product: Wine
           Version: 2.15
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3dx11
          Assignee: wine-bugs at winehq.org
          Reporter: mailRoxas at gmail.com
      Distribution: ---

Created attachment 59636
  --> https://bugs.winehq.org/attachment.cgi?id=59636
Fragment shader with problematic discard line commented out.

Various models are not rendered correctly in .hack//G.U Last Recode.
The problematic shaders seems to have generated if branch with discard that
seems to cause this.

Attached is example of wine generated GLSL shader with problematic line
commented.

The game looks like this by default:
https://my.mixtape.moe/zcrgqq.png

And with hack applied that removes discards:
https://my.mixtape.moe/fqffup.png

I wrote this small tool to apply dump and replace opengl resources in game and
apply runtime hacks, as none of the opengl debuggers seemed to work with the
game: https://github.com/Cloudef/glinject

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