[Bug 43935] Wolfenstein 2: The new Colossus does not start, requires VK_KHR_get_physical_device_properties2

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 13 15:26:26 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=43935

--- Comment #33 from GloriousEggroll at gmail.com ---
(In reply to javitonino from comment #32)
> Created attachment 59691 [details]
> ntdll: Return STATUS_PENDING from NtReadFileScatter on success or EOF
> 
> Building on top of Stefan's patch I managed to solve the black screen lock
> when switching levels, by treating EOF errors as SUCCESS. I noticed that
> when the game locked, it was looping trying to get the status of a EOF file,
> and this seems to work around it. If you want to apply this, revert Stefan's
> patch first, or else you'll get the patch applied to a wrong part of the
> code (Hunk offset ~ 400 lines).
> 
> With this, I managed to get a handful of chapters into the game without
> major problems, aside from some audio choppiness, which ranges in severity
> depending on the level (framerate related maybe?).

for pulseaudio try adding a delay to the launch option envars. i found this
fixes a lot of wine audio problems with various games. will give this patch a
try when i'm off work.

PULSE_LATENCY_MSEC=60

I don't know why I didn't think to try it your way, as I actually tested
setting the status to EOF rather than leaving it as pending and checking if the
status was EOF or success as you did. good call :D

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