[Bug 43935] Wolfenstein 2: The new Colossus does not start, requires VK_KHR_get_physical_device_properties2

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 18 02:34:50 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=43935

--- Comment #48 from GloriousEggroll at gmail.com ---
(In reply to GloriousEggroll from comment #47)
> (In reply to Philip Rebohle from comment #42)
> > (In reply to GloriousEggroll from comment #37)
> > > mesa git + vulkan radeon git - game hard locks my system right at the
> > > transition at the beginning of finding blaskovich before loading the "in the
> > > helicopter" scene - basically as soon as it tries to render anything in the
> > > actual game engine.
> > 
> > Don't have any freeze or texture issues with RADV from latest mesa-git. Some
> > levels do actually render more or less correctly, others just turn into a
> > black screen after a few seconds, and particles in general are so huge that
> > I literally can't see anything anymore as soon as a single enemy opens fire.
> > 
> > But this isn't really related to wine anymore, we should report this to the
> > Mesa bug tracker instead.
> 
> I managed to resolve it - turns out llvm-svn was causing my lockups. I
> compiled mesa-git using normal llvm 5 and was able to run the game. Some
> things don't exactly render properly but it's playable, about the same as
> you mentioned, this as you mentioned probably has to do with mesa and isnt
> wine related, but as for these patches they do get the game running

I've made a video showing amdgpu + RADV on mesa-git with vega 64 that shows
what has issues from what I could tell. Cutscenes render ok. In-engine
cutscenes have some minor problems mostly related to faces and facial
expressions/mouth movement. Game engine itself has some odd rendering issues
regarding bloom, lights, and the lighting from gunfire, and what looks like it
should be water dripping from pipes? can't tell. 

Video using amdgpu + RADV on mesa-git with vega 64:
https://www.youtube.com/watch?v=f0EzOxs_Ofc

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