[Bug 43406] NieR:Automata - Bloom to bright

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 20 11:10:29 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=43406

--- Comment #18 from Philip Rebohle <philip.rebohle at tu-dortmund.de> ---
Seems like the root cause of the compute shader misbehaving is that it reads
from an image resource that is currently bound to the frame buffer for
rendering. According to [1] and [2], the values read by the compute shader are
undefined as a consequence.

In order to fix this, wine should unbind the FBO prior to calling
glDispatchCompute.

[1] https://bugs.freedesktop.org/show_bug.cgi?id=102218#c5
[2] https://www.khronos.org/opengl/wiki/Memory_Model#Framebuffer_objects

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