[Bug 43406] NieR:Automata - Bloom to bright
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Nov 20 11:10:29 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=43406
--- Comment #18 from Philip Rebohle <philip.rebohle at tu-dortmund.de> ---
Seems like the root cause of the compute shader misbehaving is that it reads
from an image resource that is currently bound to the frame buffer for
rendering. According to [1] and [2], the values read by the compute shader are
undefined as a consequence.
In order to fix this, wine should unbind the FBO prior to calling
glDispatchCompute.
[1] https://bugs.freedesktop.org/show_bug.cgi?id=102218#c5
[2] https://www.khronos.org/opengl/wiki/Memory_Model#Framebuffer_objects
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list