[Bug 43932] Fallout 4 (Steam): Low detailed LOD exterior Meshes are rendered Inside interior cell ( wine missing support for SV_ClipDistanceN)
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Nov 29 15:49:30 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=43932
Nickolay Mardanov <soniczerops at gmail.com> changed:
What |Removed |Added
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CC| |soniczerops at gmail.com
--- Comment #11 from Nickolay Mardanov <soniczerops at gmail.com> ---
Can confirm that PoC WINED3D_SV_CLIP_DISTANCE solves this for me.
I've hacked together a PKGBUILD to build wine-staging with this patch if anyone
else is willing to test it.
https://aur.archlinux.org/packages/wine-staging-fallout4-git/
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