[Bug 44104] New: Torchlight: rendering issue when GLSL is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 30 12:24:13 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=44104

            Bug ID: 44104
           Summary: Torchlight: rendering issue when GLSL is enabled
           Product: Wine
           Version: 2.6
          Hardware: x86
               URL: http://store.steampowered.com/app/41500/Torchlight/
                OS: Linux
            Status: NEW
          Keywords: download, regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: joseph.kucia at gmail.com
   Regression SHA1: f5de978a9cc658628ecd11d5c99ffdedc4908492
      Distribution: ---

Created attachment 59825
  --> https://bugs.winehq.org/attachment.cgi?id=59825
terminal output

The main menu appears correctly but you will observe broken rendering when you
get in the game.
As if the terrain and most of the objects (except characters, minimap, hud)
were covered with solid rectangles.
Disabling GLSL works around the problem.
Reproduced with Nvidia 387.34 and with nouveau/mesa 17.2.5.

According to my testing the problem was introduced by

commit f5de978a9cc658628ecd11d5c99ffdedc4908492
Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Apr 12 12:42:30 2017 +0200

    wined3d: Avoid using deprecated gl_ClipVertex.

Demo version is available on Steam, you can reproduce the problem with that
(create a new character in the menu then start a new game).

wine-2.22-64-gb84ba52248
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 387.34

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