[Bug 43828] New: The Witcher 3: some monsters have distorted surfaces sticking out

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 2 20:50:06 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43828

            Bug ID: 43828
           Summary: The Witcher 3: some monsters have distorted surfaces
                    sticking out
           Product: Wine
           Version: 2.18
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: shtetldik at gmail.com
      Distribution: ---

Created attachment 59378
  --> https://bugs.winehq.org/attachment.cgi?id=59378
Alghoul distortion

For example, alghoul can get red, glass-like surfaces sticking out, bloated
stegosaurus style. It probably supposed to be its spikes, but they are messed
up. See attached screenshot.

Configuration:

Graphics:

OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0
/ 4.12.0-2-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-4b41361894)

(+Mesa freeze prevention patch).

Wine staging patches applied:

wined3d-buffer_create wined3d-sample_c_lz wined3d-GenerateMips
d3d11-Deferred_Context xaudio2-get_al_format

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