[Bug 43849] New: Heroes of the Storm; crashes when Call Mech effect is on-screen

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Oct 5 18:06:57 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43849

            Bug ID: 43849
           Summary: Heroes of the Storm; crashes when Call Mech effect is
                    on-screen
           Product: Wine
           Version: 2.18
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: jonathan at pearce.name
      Distribution: ---

Steps to reproduce:
Start Heroes of the Storm.
Enter Try mode with D.Va.
Take tower damage until your mech is dead. 
Shoot enemies until your Call Mech cooldown is activated.
Use Call Mech 'E'.

The mech arrival effect will begin but the game will crash before the mech
becomes visible on-screen. A dialog box pops up with a
e_gfxerrorshadercompilefailed error.

Relevant wine stdout:

fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub

I experimented with 
winetricks d3dx9_43 
but that didn't fix the crash (it does change the error signature). 

I also tried 
d3dcompiler_43 (native) 
but it didn't seem to matter.

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