[Bug 43479] Texture bugs in Rise of the Tomb Raider

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 7 13:01:52 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43479

Matthew Reed <wine at zootal.com> changed:

           What    |Removed                     |Added
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                 CC|                            |wine at zootal.com

--- Comment #11 from Matthew Reed <wine at zootal.com> ---
If, for example, towards the beginning of the game you are in the Prophet's
tomb, a small enclosed area. Here, the graphics/textures look fairly decent,
though you can still see that white grid overlayed over everything. If you walk
through the cave to the large outdoor area, you can see the textures start to
drop off to be replaced with black patches. The larger the area, the worse it
is, the further you go, the worse it gets.

Another thing I have noticed is that in a few areas, such as later on in the
Prophet's Tomb when you are in the underground water tunnel/chamber, the
lighting is inverted, as if it were a photographic negative. A lot of the
cut-scene videos play like this, also.

I'll see if I can upload some pics later today demonstrating all of this, but
it's fairly easily to duplicate - just spend a half hour playing from the
beginning to the Prophet's tomb, you will see all of these grahpic defects in
their glory.

I am using Wine staging 2.18. TROTTR won't start with Wine 2.18 non-staging.

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