[Bug 43479] Texture bugs in Rise of the Tomb Raider

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 7 18:12:11 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43479

--- Comment #19 from Matthew Reed <wine at zootal.com> ---
Created attachment 59427
  --> https://bugs.winehq.org/attachment.cgi?id=59427
Full log with +d3d_shader

Sorry, I had trouble capturing the log because of its size. This time I piped
the entire output to a file, I think I have everything this time. This run has
everything from wine startup, game load which triggers a Steam load. I loaded a
save game from the very beginning of Syria where Lara falls from the blowing up
truck. I walked forward a bit, looked up the trail where the complexity of the
scene causes a lot of dropped textures. Looked down, where the complexity of
the display allows all textures to be rendered, then looked up again. Maybe 15
seconds of gamep lay or so.

This log does not have tearing textures. Those don't happen every time, and I
don't know what triggers them. One time they will tear, the next ten times they
won't. If I can capture a log with tearing, I'll post it here.

I also have an apitrace with about 15 seconds of gameplay, but it's like 1.5GB
in size, I'm not sure how to make it smaller. I'll try to find a place to host
the file for you.

Let me know if I can do anything else to help.

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