[Bug 43872] New: The Witcher 3: some monsters are completely invisible
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Oct 9 18:53:21 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43872
Bug ID: 43872
Summary: The Witcher 3: some monsters are completely invisible
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: shtetldik at gmail.com
Distribution: ---
Created attachment 59476
--> https://bugs.winehq.org/attachment.cgi?id=59476
Invisible hound of the Wild Hunt
Hounds of the Wild Hunt are completely invisible (and they shouldn't be). See
attached screenshot.
Configuration:
Graphics:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0
/ 4.12.0-2-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-3e54493265)
OpenGL core profile shading language version string: 4.50
Wine staging patches applied:
wined3d-buffer_create wined3d-sample_c_lz wined3d-GenerateMips
d3d11-Deferred_Context xaudio2-get_al_format
(+Wine varyings freeze prevention patch).
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