[Bug 43872] New: The Witcher 3: some monsters are completely invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 9 18:53:21 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43872

            Bug ID: 43872
           Summary: The Witcher 3: some monsters are completely invisible
           Product: Wine
           Version: 2.18
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: shtetldik at gmail.com
      Distribution: ---

Created attachment 59476
  --> https://bugs.winehq.org/attachment.cgi?id=59476
Invisible hound of the Wild Hunt

Hounds of the Wild Hunt are completely invisible (and they shouldn't be). See
attached screenshot.

Configuration:

Graphics:

OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0
/ 4.12.0-2-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-3e54493265)
OpenGL core profile shading language version string: 4.50

Wine staging patches applied:

wined3d-buffer_create wined3d-sample_c_lz wined3d-GenerateMips
d3d11-Deferred_Context xaudio2-get_al_format

(+Wine varyings freeze prevention patch).

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