[Bug 43514] Beamng.drive: wrong sunshine reflection ( probably because of missing clip distance support in wined3d)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 8 12:43:32 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43514

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|-unknown                    |directx-d3d
            Summary|Beamng.drive requires       |Beamng.drive: wrong
                   |sm3_rasterizer sysval       |sunshine reflection
                   |semantic 0x2                |(probably because of
                   |                            |missing clip distance
                   |                            |support in wined3d)

--- Comment #1 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to BieHDC from comment #0)
> fixme:d3d_shader:shader_glsl_setup_sm3_rasterizer_input Unhandled sysval
> semantic 0x2.
> fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
> 
> I *think* this is responsible for the wrong sunshine reflection on the
> street.

You might very well be right, sysval 2 is WINED3D_SV_CLIP_DISTANCE.

Can you please attach a screenshot, for reference?

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list