[Bug 43514] Beamng.drive: wrong sunshine reflection ( probably because of missing clip distance support in wined3d)
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Sep 8 12:43:32 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43514
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |directx-d3d
Summary|Beamng.drive requires |Beamng.drive: wrong
|sm3_rasterizer sysval |sunshine reflection
|semantic 0x2 |(probably because of
| |missing clip distance
| |support in wined3d)
--- Comment #1 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to BieHDC from comment #0)
> fixme:d3d_shader:shader_glsl_setup_sm3_rasterizer_input Unhandled sysval
> semantic 0x2.
> fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
>
> I *think* this is responsible for the wrong sunshine reflection on the
> street.
You might very well be right, sysval 2 is WINED3D_SV_CLIP_DISTANCE.
Can you please attach a screenshot, for reference?
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