[Bug 43685] New: Many games fail to start or run without audio using the git version of Wine
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Sep 9 09:46:37 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43685
Bug ID: 43685
Summary: Many games fail to start or run without audio using
the git version of Wine
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs at winehq.org
Reporter: gyebro69 at gmail.com
CC: julliard at winehq.org
Regression SHA1: a0f64e1231a88417fe8b6e3eb459b2c8a098aec6
Distribution: ---
I have problems running many of my games in the current git version
(wine-2.16-77-g917e86dd7a).
Some of the affected games crash after start (without a usable backtrace),
other games do run but audio doesn't work in these games. In the terminal I see
at least 3 different errors:
1. for the games that crash there are lots of these errors before the crash:
err:d3d:wined3d_debug_callback 0x1943e0: "GL_OUT_OF_MEMORY error generated.
Failed to allocate CPU address space mapping for texture (consider building
64-bit app).".
err:d3d:wined3d_debug_callback 0x1943e0: "GL_INVALID_VALUE error generated.
Size and/or offset out of range.".
(0) : fatal error C9008: out of memory - malloc failed
2. the games that run without audio are showing this in the terminal:
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 2216594112
Ignoring received block reference with non-registered memfd ID = 2216594112
ALSA lib pcm_dmix.c:1099:(snd_pcm_dmix_open) unable to open slave
3. for some games the crash is preceded by these:
err:module:load_builtin_dll failed to load .so lib for builtin L"DBGHELP.DLL":
/home/gyebro/sources/wine-git/dlls/dbghelp/dbghelp.dll.so: failed to map
segment from shared object
err:module:load_builtin_dll failed to load .so lib for builtin L"DBGHELP.DLL":
/home/gyebro/sources/wine-git/dlls/dbghelp/dbghelp.dll.so: failed to map
segment from shared object
wine: Unhandled page fault on read access to 0x00000000 at address 0x7dcaadec
(thread 0045), starting debugger...
The problem doesn't occur before
commit a0f64e1231a88417fe8b6e3eb459b2c8a098aec6
Author: Alexandre Julliard <julliard at winehq.org>
Date: Wed Sep 6 09:58:18 2017 +0200
ntdll: Allocate views out of a memory block instead of using a heap.
Many games built on the Unreal Engine 3 will fail due to this commit. One
example is Alien Breed: Impact. This game has a demo on Steam, but I couldn't
try if the demo has the same problem as the full version.
http://store.steampowered.com/app/22610/Alien_Breed_Impact/
wine-2.16-77-g917e86dd7a (32-bit)
Arch Linux 64-bit
Nvidia binary driver 384.69
I tried these games with nouveau/mesa-17.1.8 too, with similar results. Instead
of showing those ""GL_OUT_OF_MEMORY error generated..." errors in the terminal,
many games fail with such errors:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 155 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x0
Serial number of failed request: 189
Current serial number in output stream: 193
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