[Bug 41786] The Flame in the Flood: Backend can' t handle opcode dcl_input_ps_sgv

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 14 10:21:45 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=41786

nogal <shrimpcracker89 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |shrimpcracker89 at gmail.com

--- Comment #1 from nogal <shrimpcracker89 at gmail.com> ---
This is also affecting Star Trek Online

[nogal at localhost Cryptic Studios]$ wine --version
wine-2.16 (Staging)
[nogal at localhost Cryptic Studios]$ awk '/opcode/ {if ( !seen[$0]++ ) print}'
~/stolog 
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps_sgv.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps_siv.

Full log attached

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