[Bug 43692] Heroes of the Storm crash at start on Wine 2.16 staging

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 18 17:12:31 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43692

--- Comment #11 from Michael Müller <michael at fds-team.de> ---
Are you sure this is really a regression or could this problem also be caused
by a game update?

The reason for the crash is the incomplete implementation of the hlsl compiler:
----
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
---

Installing native d3dcompiler_43 / d3dcompiler_42 fixes the problem. Starting
the application in Direct3D9 mode (-dx9 as parameter) also prevents this code
path. Since the last change of the d3dcompiler code was in 2016, it doesn't
sound like a regression.

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