[Bug 43738] New: "MegaTagmension Blanc + Neptune VS Zombies" - Character models don't render

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 20 10:04:10 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43738

            Bug ID: 43738
           Summary: "MegaTagmension Blanc + Neptune VS Zombies" -
                    Character models don't render
           Product: Wine
           Version: 2.17
          Hardware: x86
               URL: http://store.steampowered.com/app/496810/MegaTagmensio
                    n_Blanc__Neptune_VS_Zombies_Neptunia/
                OS: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: dark.shadow4 at web.de
        Depends on: 43737
      Distribution: ---

Created attachment 59221
  --> https://bugs.winehq.org/attachment.cgi?id=59221
Screenshot in game

Needs the workaround from Bug 43737, then it starts.

When in game, the character models aren't rendered, only the black shadow below
them is visible.

Problem exists with both wine-2.17 and wine-staging-2.17. CSMT removes a lot of
texture flickering from the game, but doesn't affect this issue.

Tried to make an D3D apitrace, but it won't work. OpenGL apitrace however plays
back the same on win10, so it's most likely not a driver issue.

There is no console output, if you need a log I'll provide it, just tell me
which debug channels.

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