[Bug 43740] New: Just Cause 2 GenerateMips fails
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Sep 20 13:26:56 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43740
Bug ID: 43740
Summary: Just Cause 2 GenerateMips fails
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: byi5000 at gmail.com
CC: erich.e.hoover at wine-staging.com, michael at fds-team.de,
sebastian at fds-team.de
Distribution: ---
(Since this is about a wine-staging patch, i selected wine-staging)
Since 2.17-staging we have this patch
(https://dev.wine-staging.com/patches/190/). It fixed the GenerateMips for
(some,most?) directx11 games, but it is missing for directx10.
Just Cause 2 reports fixme:d3d11:d3d10_device_GenerateMips iface 0x3625c24,
shader_resource_view 0xc61eb74 stub!
It *should* be very much the same function just with other structs i guess the
missing dx10 function is at
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d11/device.c#l4175
we already have unsafe_impl_from_ID3D10ShaderResourceView at
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d11/view.c#l2338
but i wasn't able to locate the equivalent of
device_from_immediate_ID3D11DeviceContext (at
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d11/device.c#l42) for
directx10
but i gonna leave that to the real programmers anyway ;)
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