[Bug 43744] New: Path of Exile: Rendering issues on DX11 mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Sep 21 07:32:00 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43744
Bug ID: 43744
Summary: Path of Exile: Rendering issues on DX11 mode
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: fincer89 at hotmail.com
Distribution: ---
Created attachment 59234
--> https://bugs.winehq.org/attachment.cgi?id=59234
Log of PoE DX11 - Wine 2.17 Staging (~8mb unpacked)
NOTE: starting the game on DX11 mode requires Wine compiled with a custom
patchset described in bug 42695 (comment 15). Otherwise, you will get a WIC
Factory error.
Path of Exile has rendering issues on DX11 mode.
Issues are as follows:
A) Downsampled resolution. At initial state (meaning main menu), resolution is
correct but right after logging into character selection menu, the resolution
gets downsampled.
B) Missing letters. Many strings miss letters in main menu, in sub-menus and in
gameplay (font issue?)
C) Effect glitches. Affects rendering of some effects. For example, main menu
torch smokes are sometimes just individual squares consisting of large-scale
pixels hovering above the fire.
D) Flickering menu GUI. GUI elements appearing and disappearing.
E) Flickering full-screen colors. Can be pink, green...etc. It's like overcast
lasting for a fraction of second
-----------------------------
Tested on
- Clean Wine 2.17 Staging, 64-bit prefix (Win10 mode)
- Steam version of the game
- Clean prefix
- CSMT disabled, GLSL enabled
- Nvidia GTX 760M (drivers: 384.59)
- Arch Linux 64-bit
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