[Bug 43761] New: World of Warcraft d3d11 textures rendering regression and other... Wine Staging 2.17

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 22 15:01:52 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43761

            Bug ID: 43761
           Summary: World of Warcraft d3d11 textures rendering regression
                    and other... Wine Staging 2.17
           Product: Wine-staging
           Version: 2.17
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: zefkerrigan at gmail.com
                CC: erich.e.hoover at wine-staging.com, michael at fds-team.de,
                    sebastian at fds-team.de
      Distribution: ---

Created attachment 59257
  --> https://bugs.winehq.org/attachment.cgi?id=59257
World of Warcraft d3d11 textures rendering regression. Wine Staging 2.17

Sorry, but I really do not have the opportunity to find out if this bug is in
the development Wine branch, because World of Warcraft can only be launched in
Wine Staging, but it can not be launched in a "vanilla" development Wine
branch.
So, I using only Wine Staging.

I could not get the output of the console, because, unfortunately, when I tried
to run the game through the console, I did not manage to run the game until the
stage of character management/movement. That is, the game hangs up every time
the progress bar ends after clicking on the "Enter the World" button. But, I
was surprised that the game is normally run through a shortcut on the dock bar,
which also contains the same command in the line
Exec=wine64 'c:/Program Files (x86)/World of Warcraft/Wow-64.exe'
which I entered into the console (but, without "Exec=", of course).

When I used Wine Staging 2.16 I did not have any noticeable rendering bugs with
the World of Warcraft in DirectX11 mode, or DirectX9.
But, with Wine Staging 2.17 I began to see what's on the attached screenshot if
WoW is running in DirectX11 mode. But, in DirectX9 mode this bug does not
appear, and there are no any distortions in the graphics.

My specs:
Arch Linux x86_64 with latest updates, GNOME.
GPU Radeon HD7770 with latest Mesa.
Wine Staging 2.17 with CSMT is on, x64 Wine prefix, 64bit WoW build.

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