[Bug 43422] Shadow Warrior 2: Floors are not rendered

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 24 08:50:44 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43422

bookings at gbrail.org.uk changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |bookings at gbrail.org.uk

--- Comment #5 from bookings at gbrail.org.uk ---
Can confirm that this bug persists with Wine staging 2.17 on my OpenSUSE
Tumbleweed system.

Here is a sample of the terminal output. There are a lot of these! CSMT is
enabled:

fixme:d3d_shader:print_glsl_info_log     
fixme:d3d_shader:print_glsl_info_log     Fragment info
fixme:d3d_shader:print_glsl_info_log     -------------
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "R0.w" might be
used before being initialized
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1225:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[2].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[4]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[5]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[6]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[7]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[8]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[9]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[10]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[11]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[12]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[13]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[14]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[15]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[16]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[17]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[18]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[19]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[20]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[21]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[22]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[23]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[24]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[25]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[26]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[27]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[28]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[29]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[30]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(20) : warning C7050: "vs_out[31]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log

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