[Bug 43793] New: d3d11-Deferred_Context patchset is missing dependency on wined3d-1DTextures

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 27 23:35:19 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43793

            Bug ID: 43793
           Summary: d3d11-Deferred_Context patchset is missing dependency
                    on wined3d-1DTextures
           Product: Wine-staging
           Version: 2.17
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: shtetldik at gmail.com
                CC: erich.e.hoover at wine-staging.com, michael at fds-team.de,
                    sebastian at fds-team.de
      Distribution: ---

When d3d11-Deferred_Context is applied, compilation fails like this:

gcc -m64 -c -o wspool.o
/home/user/build/wine-git/wine-source/dlls/winspool.drv/wspool.c -I. \
  -I/home/user/build/wine-git/wine-source/dlls/winspool.drv -I../../include \
  -I/home/user/build/wine-git/wine-source/include -D__WINESRC__ -D_SPOOL32_
-D_REENTRANT -fPIC \
  -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
  -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
  -Wwrite-strings -Wpointer-arith -Wlogical-op -O3
../../tools/winegcc/winegcc -o winscard.dll.so -B../../tools/winebuild -m64
-fasynchronous-unwind-tables -shared
/home/user/build/wine-git/wine-source/dlls/winscard/winscard.spec \
  winscard.o rsrc.res ../../libs/port/libwine_port.a 
/home/user/build/wine-git/wine-source/dlls/wined3d/resource.c: In function
‘wined3d_resource_update_info’:
/home/user/build/wine-git/wine-source/dlls/wined3d/resource.c:403:32: error:
‘WINED3D_RTYPE_TEXTURE_1D’ undeclared (first use in this function); did you
mean ‘WINED3D_RTYPE_TEXTURE_3D’?
     else if (resource->type == WINED3D_RTYPE_TEXTURE_1D ||
                                ^~~~~~~~~~~~~~~~~~~~~~~~
                                WINED3D_RTYPE_TEXTURE_3D

Explicitly adding wined3d-1DTextures helps.

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