[Bug 43273] The Witcher 3 freezes the system in a certain area of the game

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 28 00:24:04 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43273

--- Comment #47 from Shmerl <shtetldik at gmail.com> ---
(In reply to Józef Kucia from comment #43)
> Created attachment 59283 [details]
> Hack
> 
> Please try if the attached diff fixes the problem. The attached patch also
> includes a fix for bug 43239.

Can you please split this patch from the dark ground one?

The problem is with water effects. wined3d-GenerateMips staging patch fixes
water (makes it look nice, without those black spots all around). But it's
implementing dark ground patch implicitly as well, since it's pulling in 
wined3d-Interpolation_Modifiers. 

See:
*
https://github.com/wine-compholio/wine-staging/tree/master/patches/wined3d-Interpolation_Modifiers
*
https://github.com/wine-compholio/wine-staging/tree/master/patches/wined3d-GenerateMips

So now currently to have nice water and no freeze, it would need some
refactoring.

Or do you recommend staging patches to be refactored to include your new fixes
for the freeze and dark ground?

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