[Bug 43273] The Witcher 3 freezes the system in a certain area of the game

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 28 10:08:33 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43273

--- Comment #49 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Michael Müller from comment #48)
> The problem is that the OpenGL driver is not aware that the pixel shader is
> never going to be used when linking the program. It will therefore complain
> about the interface mismatch between the geometry shader output and the
> pixel shader input. The binary NVIDIA driver doesn't care about this at all,
> but at least on Intel I got a program link error. I didn't have time to do a
> full Wine build on this old machine, but reproduced it using a small sample
> program. Maybe I am overlooking something, but I couldn't see any code path
> that explicitly disables pixel shaders.

Yeah, that's the main reason why I called it a hack.

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