[Bug 44888] New: Wrong texture in Assassin's Creed : Revelations
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Apr 2 03:40:31 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=44888
Bug ID: 44888
Summary: Wrong texture in Assassin's Creed : Revelations
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: berillions at gmail.com
CC: matteo.mystral at gmail.com
Distribution: ---
Created attachment 60959
--> https://bugs.winehq.org/attachment.cgi?id=60959
Good Texture before to use Eagle Vision
Hi,
In game, when you use the "Eagle Vision", there are graphical glitches each
time you disable it to return to the "Normal Vision". I took 2 screenshots
because it's better than words.
I tried everything, set d3dx9_* to native, enable/disable cmst. I have this
issue with Mesa-Git and Mesa 17.3.7.
SYSTEM :
- Gentoo amd64
- AMD Rx 560 - 4Go
- Mesa git / Mesa 17.3.7 + LLVM 5.0.1
- Wine-Staging 3.5 -> Need it, because Uplay doesn't work without it.
I have a lot of these warning/error when i launch the game :
[...]
00e7:fixme:d3d:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM.
00e7:fixme:d3d:surface_cpu_blt Cannot convert WINED3DFMT_B8G8R8X8_UNORM to
WINED3DFMT_L8_UNORM.
00e7:err:d3d:cpu_blitter_blit Failed to blit.
[...]
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