[Bug 44893] New: SKSE64 fails to initialize correctly

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 2 06:00:53 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44893

            Bug ID: 44893
           Summary: SKSE64 fails to initialize correctly
           Product: Wine
           Version: 3.5
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: labmailssadur at gmail.com
      Distribution: ---

SKSE64 complains about failing to allocate "trampoline" and subsequently fails,
even though the game itself (Skyrim SE) still launches.


Steps to reproduce:

1. Set up a 64-bit prefix.
2. Install Skyrim Special Edition via Steam.
3. Install SKSE64.
4. Launch SKSE64 (via Mod Manager, such as MO, or directly, doesn't matter)
5. Watch SKSE64 complain about said "trampoline".


This occurs whether you try to launch a modded or unmodded game, although when
trying to launch an instance that relies on SKSE64 (such as SkyrimSE with
SkyUI), the game is unable to proceed into its loding screen, but doesn't
complain about it.

I tried to find an issue report or something similar, but didn't find one, so I
am assuming this is an issue with Wine.

Further info:
Tested SKSE64 version 2.0.6 on SkyrimSE Runtime 1.5.23.0.8

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