[Bug 44315] Buffer maps cause CPU-GPU synchronization (Guild Wars 2, The Witcher 3)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 5 12:15:16 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44315

--- Comment #18 from Shmerl <shtetldik at gmail.com> ---
(In reply to Kai Krakow from comment #17)
> I tested it here, too: Performance is much worse compared to vanilla wine
> with NVIDIA buffer hacks. And also rendering is completely messed up with
> foliage completely missing (interestingly, it still casts shadows).

You can fix rendering with PBA by increasing heap sizes. See:

* https://github.com/acomminos/wine-pba/issues/46#issuecomment-375942122
* https://github.com/acomminos/wine-pba/issues/47

Performance is still bad though.

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