[Bug 43775] Heroes of the Storm crash on start with d3d11

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 8 11:52:51 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=43775

--- Comment #28 from Amosar <maxi.cass11 at gmail.com> ---
themainliner I have test and I can confirm we don't need to set d3dcompiler_47
to native.

Okay I think this bug can be a duplicate of many bug relative to the dll
loading.

with d3dcompiler on support64 folder:
0030:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\d3d9.dll"
at 0x7fdb23950000: builtin
0030:trace:loaddll:load_builtin_dll Loaded
L"C:\\windows\\system32\\d3dcompiler_47.dll" at 0x7fdb23360000: builtin
0030:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ddraw.dll"
at 0x7fdb230c0000: builtin

with d3dcompiler on Versions/Base63635
31:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\d3d9.dll" at
0x7f727e780000: builtin
0031:trace:loaddll:load_builtin_dll Loaded
L"C:\\windows\\system32\\d3dcompiler_47.dll" at 0x7f727e190000: builtin
0031:trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\d3dcompiler_47.dll" : builtin
0031:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\msvcrt.dll"
at 0x7f727e150000: builtin
0031:trace:loaddll:load_native_dll Loaded L"C:\\Program Files (x86)\\Heroes of
the Storm\\Versions\\Base63635\\D3DCOMPILER_47.dll" at 0x180000000: native
0031:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\ddraw.dll"
at 0x7f727dea0000: builtin

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