[Bug 38816] Multiple games require XInput gamepad support (Brothers: A Tale of Two Sons, Broforce, Dead Space, Lego Star Wars Complete Saga)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 9 09:56:58 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=38816

--- Comment #20 from James Le Cuirot <chewi at gentoo.org> ---
(In reply to Toni from comment #19)
> (In reply to James Le Cuirot from comment #18)
> > I've tried Sonic All Stars Racing Transformed, which is known to use the
> > DInput method, under 3.5 and it still doesn't work. It appears to use XInput
> > and the menus work but I am unable to accelerate. If I disable all the
> > gamepads as you suggest then it doesn't detect one at all.
> 
> Haven't tried that game, but you should check that your wine version was
> built with sdl support, or that it's available in your system, not sure
> exactly how it works but I'm aware the new support requires sdl, and for
> example playonlinux builds don't have the support.

I'm on Gentoo so I'm building Wine from source. The package hasn't been updated
for this feature yet but it is enabled by default anyhow and I can see it
picking up SDL2 during configure. I have tried XInputTest.exe, which works just
fine so plain XInput is working.

I should add that koku-xinput-wine did get this game working at one point
except that it seemed like I was unable to get the maximum acceleration. Maybe
it was my imagination but I would always do much better when playing with the
keyboard! Hopefully this issue will go away when it starts working under Wine
properly. With the recent changes, it is no longer possible to build
koku-xinput-wine.

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