[Bug 44956] Skyrim: (regression) NPC dialogue does not play any audio

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 11 12:42:49 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44956

Andrew Eikum <aeikum at codeweavers.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|---                         |DUPLICATE

--- Comment #7 from Andrew Eikum <aeikum at codeweavers.com> ---
Thanks. This needs WMA conversion, dupe of bug 39402. I changed the xaudio2
DLLs to use built-in by default to avoid bug 38668. Setting them explicitly to
native will return to the pre-3.5 behavior.

10853.729:00b7:trace:xaudio2:IXAudio2Impl_CreateSourceVoice
(0x1c6dc8)->(0xb7bfdd0, 0x25374b14, 0x10, 2.000000, (nil), 0xb7bfde0, (nil))
10853.729:00b7:trace:xaudio2:dump_fmt wFormatTag: 0x161 (Unknown)
10853.729:00b7:trace:xaudio2:dump_fmt nChannels: 2
10853.729:00b7:trace:xaudio2:dump_fmt nSamplesPerSec: 44100
10853.729:00b7:trace:xaudio2:dump_fmt nAvgBytesPerSec: 6000
10853.729:00b7:trace:xaudio2:dump_fmt nBlockAlign: 2230
10853.729:00b7:trace:xaudio2:dump_fmt wBitsPerSample: 16
10853.729:00b7:trace:xaudio2:dump_fmt cbSize: 0
10853.729:00b7:warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert
this format!

*** This bug has been marked as a duplicate of bug 39402 ***

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