[Bug 41063] Batman -telltale series doesnt start

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 22 09:44:28 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=41063

Toni <eldrad at autistici.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |eldrad at autistici.org

--- Comment #15 from Toni <eldrad at autistici.org> ---
The game does start on wine 3.5 with dxvk, so it's probably dxgi related. Looks
like the last calls before the exception with d3d11 and dxgi debug enabled are:

002e:trace:dxgi:dxgi_adapter_GetDesc1 iface 0x6426000, desc 0x33ec00.
002e:trace:d3d11:d3d11_immediate_context_Release 0x6422910 decreasing refcount
to 0.
002e:trace:dxgi:dxgi_device_Release 0x64228a0 decreasing refcount to 2.
002e:trace:dxgi:dxgi_device_Release 0x64228a0 decreasing refcount to 1.
002f:fixme:dbghelp:elf_search_auxv can't find symbol in module

I played a bit with how GetDesc1 fills in the values but wasn't successful,
maybe the game is finding something it doesn't like in some other description
struct from d3d11/dxgi but I'm not sure. It does look like after GetDesc1 it
bails out and raises an internal exception (it can be extensively seen with
+seh but it looks incomprehensible to me).

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