[Bug 45053] Gradual corruption of textures in Black and White 1

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 23 10:14:35 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45053

--- Comment #1 from Linus Unnebäck <linus at folkdatorn.se> ---
Created attachment 61184
  --> https://bugs.winehq.org/attachment.cgi?id=61184
d3d and ddraw log (err, warn, fixme)

Attaching log with debug output:

WINEDEBUG=err+d3d,err+ddraw,warn+d3d,warn+ddraw,fixme+d3d,fixme+ddraw

Initially, I was going to log `trace` as well, but the log file quickly grew to
9 GiB even before I'd seen a single texture corrupt.

In this log, I've played the game until I saw at least one corrupted texture.

Some things that looks interesting are:

0031:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
attach texture to fbo @ ../../../dlls/wined3d/context.c / 169.

0031:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from draw @ ../../../dlls/wined3d/context.c / 5066.

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