[Bug 45045] Vampire: The Masquerade Bloodlines, GL_OUT_OF_MEMORY, worked in wine 1.8
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Apr 23 16:19:34 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45045
--- Comment #6 from ckoe_ at web.de ---
Hello everybody,
I discovered that the newest saves from the 3rd playthrough are from February
4th. So they are quite old. I reinstalled wine 1.8 then to make sure everything
was as I assumed it was and it turns out that it now also runs out of memory
with wine 1.8 ...
err:d3d:wined3d_debug_callback 0x210b68: "GL_OUT_OF_MEMORY in
glMapBufferRange(map failed)".
On the other hand it must have worked on some point as I have late game saves
from two complete previous playthroughs.
It might be that I only played it with wine 1.6 from jessie. On the other hand
I have a lvm.conf.dpkg-new dated February 1st which would hint that it is that
date on which I upgraded to stretch. In that case the February 4th saves should
be with wine 1.8.
I uploaded a console log and backtrace with wine 1.8.
I am very confused now and I would like to apologize for apparently not testing
thoroughly enough.
If I find a way to install wine 1.6 from jessie on the current OS I will try
that. Eventually this is more OS/i915 driver related than it is wine related
and this should be ruled out first of course. Testing in a VM might yield some
clues.
If you have any more input on how to procede I would appreciate it. I will
report back in any case.
Please note that Redemption is a completely different game from a different
company with a different game engine, just using the same game license.
Bloodlines uses an early Source Engine (-> Half Life 2). So trying that demo
does not make sense.
Best Regards
Christof
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