[Bug 45080] Null pointer dereference in member function of D3D11 device

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 28 07:41:08 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45080

--- Comment #7 from Toni <eldrad at autistici.org> ---
You can try as follows:

download https://github.com/apitrace/apitrace (you can try mingw version, but
if you have problems try msvc version, binaries at
https://people.freedesktop.org/~jrfonseca/apitrace/)

at least with the msvc version you can just place the bin/ and lib/ folder next
to your .exe binary in the game folder

run

bin/apitrace.exe trace -a dxgi yourbinary.exe

then run

bin/apitrace.exe dump yourbinary.trace

that might give you an idea otherwise you can post the trace dump here as txt

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list