[Bug 45478] World of Warcrafft: graphical artifacts since 8.0 (BfA)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 4 02:21:27 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45478

--- Comment #21 from Alex <erlkonig at talisman.org> ---
(In reply to Alex from comment #19)
> I can confirm this problem is happening in Lutris on both my Linux (Ubuntu
> 18.04, AMD Threadripper 16 core, 32 GiB RAM, NVIDIA GTX 1080 driver 390.48,
> Wine version pba-firerat-3.9-x86_64) and my mom's Linux (Ubuntu 16.04, HP
> Z400, 12 GiB RAM, NVIDIA - slightly older driver, an older, but not obsolete
> card, not quite sure which Wine version).  Symptom is a gradual increase in
> the number of polys that should be textured instead ending up in solid
> colors, usually (always?) all the same one (white, fuschia, red-orange, blue
> all common), that occasionally changes.  Changing texture resolution in game
> sometimes helps.  Rebooting doesn't seem to help.  Dropping to minimum
> graphics settings and then bringing them back up worked (once so far).
> 
> Blizzard just stopped supporting 32bit Win7, so my mom's WoW experience is
> now utterly reliant on Wine (and she hated having to boot Windows anyway).
> 
> It's very specific to the BfA prepatch (so far), no issues in Legion. 
> Blizzard changed something.

A later updated to pba-firerat-3.11-x86_64 still evinces the same problem.

I've noticed that often switching between normal and raid graphics modes (where
raid mode is minimal) and back eliminates the problem for a while.

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