[Bug 45283] Fallout 4 in-game audio drop issues

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 4 18:28:35 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45283

--- Comment #7 from darkskyabove <darkskyabove at gmx.com> ---
Sorry for the necrobump (been playing Dark Souls III, which runs really well
w/DXVK); even though I realize this isn't, specifically, a WINE bug, there have
been improvements:

1. WINE fixed WMA conversion w/FFMPEG.

2. DXVK 0.64.

3. Upgraded Fallout 4 to 1.10.82 from 1.9 There was a patch that, supposedly,
fixed the 'Sentry-Bot w/Gating Laser' audio cut-out bug.

4. nVidia 396.45.

----

Many, but not all, audio cut-outs have gone away.

The easiest test I came up with is to start a save file made before picking up
the PIP-BOY in Vault 111. Turn on God-Mode and run to Cambridge Police Station.
Up until now, this would result in a 'guaranteed' audio cut-out with the
combination of Danse firing his Laser Rifle, my 10mm putting in work, and all
the ghoul noise. After more than a dozen failures: success.

Other cut-out triggers that have mostly worked after updates:

    Take all from containers
    Indoor Plasma Grenades

Rain is still a problem. Not by itself; by the equation rain + some sound
event.

Due to most cut-outs occurring when particle effects are active, I changed
Fallout4Prefs.ini:

[Particles]
iMaxDesired=0

[Display]
bEnableRainOcclusion=0

So far, so good, so what. (Heh...Heh...Hehhh)

Getting past Cambridge Police Station was AWWSSSOOOOMMMMMEEEEEE!!!!!!!

Started a new test. Played the game semi-seriously (set all ATTRS to 10,
diff=VERY HARD) and played until raising my character to LVL 13 (in order to
have a plush pistol: PLASMA INFUSED SUPPRESSED ADV RECON. (I would have
preferred Stagger or Unlimited Ammo on a Legendary 10mm Pistol, but Plasma was
pretty kewl. The glowing goo puddles make it easier to find lootable corpses in
the dark. Oh, and to get the RECON, you have to make it to Bunker Hill and buy
the Wastelander's Friend from Deb.)

Success. Through all the playtime it required getting to LVL 13 there were no
cut-outs.

First cut-out occured in the Test-Fire Chamber in ArcJet. Instead of firing the
rocket, I ran back to the chamber and engaged the synths with my plushie. Not
only was an audio cut-out triggered by all the laser beams, I got rekt, and
barely ducked back in time to avoid dying. Quicksaved, after healing... On
reload, went and fired rocket engines: no cut-out.

My working hypothesis is that Fallout 4's Initialize()...Release() process is
failing to sync when there are a certain number of a certain quality of
particle.

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