[Bug 45579] New: The Watch Dogs game freezes when continuing the game
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Aug 5 03:04:53 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45579
Bug ID: 45579
Summary: The Watch Dogs game freezes when continuing the game
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: fin4478 at hotmail.com
CC: leslie_alistair at hotmail.com, z.figura12 at gmail.com
Distribution: Debian
Still wine-staging renders the game as black (bug 43981). Installing DXVK fixes
this. With wine-staging version 3.13, the game freezes when continuing a
mission. The game was working fine except audio is missing when DXVK is
installed with wine-staging 3.12. There is this error message when the game
freezes:
err: D3D11DeviceContext::SetPredication: Stub
info: DxgiVkPresenter: Recreating swap chain:
Format: VK_FORMAT_B8G8R8A8_SRGB
Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
Buffer size: 32x32
My System:
Host: ryzenpc Kernel: 4.18.0-rc1+ x86_64 bits: 64 Desktop: Xfce 4.12.4
Distro: Debian GNU/Linux buster/sid
Machine:
Type: Desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x
serial: <root required> UEFI: American Megatrends v: 4011 date: 04/19/2018
CPU:
6-Core: AMD Ryzen 5 1600 type: MT MCP speed: 2779 MHz
Graphics:
Card-1: AMD Baffin [Polaris11] driver: amdgpu v: kernel
Display: x11 server: X.Org 1.20.0 driver: amdgpu,ati
unloaded: fbdev,modesetting,vesa resolution: 1920x1080~60Hz
OpenGL: renderer: Radeon RX 560 Series (POLARIS11 DRM 3.27.0 4.18.0-rc1+
LLVM 6.0.1)
v: 4.5 Mesa 18.3.0-devel
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list