[Bug 45433] dark souls 3: cannot change resolution in fullscreen mode

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 5 17:41:56 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45433

Philip Rebohle <philip.rebohle at tu-dortmund.de> changed:

           What    |Removed                     |Added
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                 CC|                            |philip.rebohle at tu-dortmund.
                   |                            |de

--- Comment #2 from Philip Rebohle <philip.rebohle at tu-dortmund.de> ---
The problem here is that the game makes assumptions about the order in which
IDXGIOutput::GetDisplayModeList returns the available display modes. I have no
idea how the developers even managed to do that because you'd think they just
try to apply the selected resolution, yet here we are.

DXVK used to have the same bug as well, and the solution was to just sort the
list of returned display modes in roughly the same way that Windows does:

- Order by width in ascending order
- If two modes have the same width, order by height in ascending order
- If two modes have the same width and height, order by refresh rate in
ascending order

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