[Bug 45502] No sound in Starcraft II

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 6 12:33:44 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45502

ykui <yumekuineru at hotmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |yumekuineru at hotmail.com

--- Comment #8 from ykui <yumekuineru at hotmail.com> ---
Sound sometimes drops out for me in the middle of a Starcraft 2 game or replay
(or it seems while at main menu also).
After sound drops out the same behaviour as reported here occurs where the game
freezes if audio device is changed or the exit button is pressed.

It might be one of my overrides since it is a prefix I have not modified in a
while after I managed to get it working, though the issue started occuring
quite recently.
It occurs less frequently than all the time as was the case before the fixes
staged in this issue though.

Versions:
  WINE_COMMIT="25cc380b8ed41652b135657ef7651beef2f20ae4" #3.13
  STAGING_COMMIT="2f3ba1fb462894ad267d72d07ed2114e0ae1f5c2"

Patches applied (all seem to mainly pertain to League of Legends):
0003-Pretend-to-have-a-wow64-dll.patch
0006-Refactor-LdrInitializeThunk.patch
0007-Refactor-RtlCreateUserThread-into-NtCreateThreadEx.patch
0009-Refactor-__wine_syscall_dispatcher-for-i386.patch
Attachment in https://bugs.winehq.org/show_bug.cgi?id=45550#c8

I can try to get a debug log attached from when it occurs (I can not see
anything except 00cd:fixme:d3d_shader:print_glsl_info_log in the default
output).

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