[Bug 45589] New: Starcraft 2: Sound stops working after a while

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 6 14:37:01 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45589

            Bug ID: 45589
           Summary: Starcraft 2: Sound stops working after a while
           Product: Wine-staging
           Version: 3.13
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: yumekuineru at hotmail.com
                CC: leslie_alistair at hotmail.com, z.figura12 at gmail.com
      Distribution: ---

Created attachment 62013
  --> https://bugs.winehq.org/attachment.cgi?id=62013
Sound stopped working within the last 10 seconds

Sound sometimes drops out for me in the middle of a Starcraft 2 game or replay
(or it seems while at main menu also).
After sound drops out the same behaviour as is reported in the bug
https://bugs.winehq.org/show_bug.cgi?id=45502 occurs
(the game freezes if audio device setting is changed or the exit game button is
pressed)

It might be one of my overrides since it is a prefix I have not modified in a
while after I managed to get it working, though the issue started occuring
quite recently.
It occurs less frequently than all the time as was the case before the fixes
staged in this issue though.

Versions:
  WINE_COMMIT="25cc380b8ed41652b135657ef7651beef2f20ae4" #3.13
  STAGING_COMMIT="2f3ba1fb462894ad267d72d07ed2114e0ae1f5c2"

Patches applied (all seem to mainly pertain to League of Legends):
0003-Pretend-to-have-a-wow64-dll.patch
0006-Refactor-LdrInitializeThunk.patch
0007-Refactor-RtlCreateUserThread-into-NtCreateThreadEx.patch
0009-Refactor-__wine_syscall_dispatcher-for-i386.patch
Attachment in https://bugs.winehq.org/show_bug.cgi?id=45550#c8

I am not sure how to reliably reproduce the issue, though I was able to capture
a debug log from the channels described on the wiki for Sound:
+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp

I copied the file I was redirecting output to when I heard sound stop (perhaps
a few seconds after), then took the tail of the copied file which seems to span
abouts 10 seconds of logtime.

I do not believe I have made any changes to pulseaudio except for disabling
flat-volumes and adding the following sink (that currently was not being used):

```
DEFAULT_OUTPUT=$(pacmd list-sinks | grep -A1 "* index" | grep -oP "<\K[^ >]+")
pactl load-module module-combine-sink sink_name=recordleague 
slaves=$DEFAULT_OUTPUT sink_properties=device.description="leagueaudio"

```

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list