[Bug 45589] Starcraft 2: Sound stops working after a while

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 6 14:56:57 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45589

--- Comment #2 from ykui <yumekuineru at hotmail.com> ---
(In reply to Andrew Eikum from comment #1)
> >It occurs less frequently than all the time as was the case before the fixes staged in this issue though.
> 
> So this isn't a new bug introduced in a recent wine-staging version, right?
> The newer version improves, but doesn't fix, your audio?

It has not occurred that I can recall prior to 18f4be0. The recent commits did
fix the issue introduced there in that before the fixes sound was broken from
launch while now sound breaks after a while.
I can attempt with the version that fixed the previously reported isse (bug
#45502) in case it is a more recent commit that introduced it. 

> Thanks. What kind of audio hardware are you using? USB headset, motherboard
> analog output, something else?
I use analog output from the motherboard.
snd_hda_codec_realtek hdaudioC2D0 (ALC892) is what dmesg reports

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