[Bug 46245] New: Ingame vsync setting does not work
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Dec 5 09:13:02 CST 2018
https://bugs.winehq.org/show_bug.cgi?id=46245
Bug ID: 46245
Summary: Ingame vsync setting does not work
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: vkd3d
Assignee: wine-bugs at winehq.org
Reporter: cybermax at dexter.no
Distribution: ---
Disabling vsync ingame (tested with World of Warcraft) does not work. Vsync is
always on.
Can force this to "always off" with:
diff --git a/dlls/dxgi/swapchain.c b/dlls/dxgi/swapchain.c
index 4dfa068..3f82cfa 100644
--- a/dlls/dxgi/swapchain.c
+++ b/dlls/dxgi/swapchain.c
@@ -1491,7 +1491,7 @@
vk_swapchain_desc.pQueueFamilyIndices = NULL;
vk_swapchain_desc.preTransform = surface_caps.currentTransform;
vk_swapchain_desc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
- vk_swapchain_desc.presentMode = VK_PRESENT_MODE_FIFO_KHR;
+ vk_swapchain_desc.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
vk_swapchain_desc.clipped = VK_TRUE;
vk_swapchain_desc.oldSwapchain = swapchain->vk_swapchain;
if ((vr = vk_funcs->p_vkCreateSwapchainKHR(vk_device, &vk_swapchain_desc,
NULL, &vk_swapchain)) < 0)
But i guess that is just as awful as having it on all the time.
If possible - make some logic to follow the ingame setting? :)
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