[Bug 46099] Star Citizen not loading after implementation of WaitOnAddress () in wine
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Dec 5 13:59:54 CST 2018
https://bugs.winehq.org/show_bug.cgi?id=46099
--- Comment #50 from rawfox <rawfox at freenet.de> ---
(In reply to Zebediah Figura from comment #49)
> (In reply to rawfox from comment #48)
> > Looks like only the v2 patches got approved.
> > The other 2 futex fixes are not in, resulting in bad game performance.
> > They can be applied to the latest wine commit.
> > What now ?
>
> These have been submitted: https://source.winehq.org/patches/data/155645
>
> If you'd like to open a new bug report for the performance of SC and to
> track that patch, please feel free.
Thats over my horizon, sorry, but it looks different to this
https://bugs.winehq.org/attachment.cgi?id=62897
and this
https://bugs.winehq.org/attachment.cgi?id=62902
1st was val = *futex;
2nd was val = __atomic_load_n(futex, __ATOMIC_SEQ_CST); <- this is working good
3rd now val = interlocked_cmpxchg( futex, 0, 0 );
In wine-staging you added a futex condition patch what touches sync.c .
I removed that locally here and added the two missing patches from above that
are not yet in wine. That way i can patch it all together with wine-staging.
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