[Bug 46190] Low FPS on Zombie Army Trilogy

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 12 13:36:19 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=46190

--- Comment #4 from Rafael Augusto <patoplc at live.com> ---
Matteo,

Sorry if this question seems a bit off-topic, but I searched throughout the web
for this and couldn't find an up-to-date technical view on the topic.

Since Apple has deprecated its OpenGL implementation, but MoltenVK has been
open-sourced and supported in Wine, along with many projects that translate
DirectX 9/10/11/12 calls to Vulkan, would there be any way (either released or
work-in-progress) to use a 3-stage DirectX 11 to Vulkan to Metal 2 pipeline
through Wine?

My (layman's) line of thought is that, this way, games running through Wine
could bypass the limitations of Apple's lack of support for modern OpenGL
features. Is my reasoning correct?

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